Two pistols. Ten decks. A SWAT team that shoots on sight.

You blew the whistle on Randy Voss — his money, his labs, his private army. Now his SWAT team has one order: bring Agent 7 down before the evidence reaches the surface. Anna has your back. Randy's men do not want to talk.

Coming to Meta Quest

Meta Quest 2, 3 and 3S

What's in it

Two pistols

A Glock in each hand from the first second. Aim down the real sights, watch the brass fly, and drop them with three body shots or one to the head.

They shoot back

Randy's men come round the corners in waves, call out when they spot you, and open fire on sight. Easy, Medium or Hard — on Hard they fire the instant they see you.

Ten decks, ten looks

A green space sky, a violet deck, a glass dome, an underwater deck, an all-red alarm deck, a cargo hall, a hangar, a neon lounge, a jungle greenhouse, and the Bridge with the planet below the glass.

The final stand

Forty men up both stairwells of the Bridge. The gold pod stays sealed until the last one is down. Then MISSION COMPLETE and your numbers.

Anna

A British voice on your radio. She briefs you on every deck, warns you of contact, tells you when the deck is clear, and calls the mission complete.

Your music, your range

Ten original tracks and an options menu that freezes the game. A shooting range in the briefing room to warm up on. No account, no internet, no tracking.

The decks

Two pistols up as the SWAT team comes down a glass corridor The Core Deck under its glass dome The all-red Crimson Deck The Hangar Deck in black and gold The Bridge, the final stand